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  1. What is Tessellation in computer graphics

    Feb 9, 2016 · 21 In recent games I have noticed something called Tessellation, Turning the thing ON destroys my frame rate. I have noticed that it when turned on it looks like Anti - Aliasing. …

  2. Why did tessellation come to be a prominent feature?

    May 5, 2016 · 6 Tessellation has been touted as one of the major features in newer graphics APIs like DirecX 11, and it is shown as a standalone stage in a modern graphics pipeline. …

  3. Why are tessellation shaders disliked? - Computer Graphics Stack …

    Aug 23, 2018 · A bummer about tessellation shaders is that they basically work by sampling discrete sample points (at vertices) so for a better result, you need a denser mesh to start with, …

  4. Tessellation Controll Shader how to get maximum subdivisions limit?

    Oct 8, 2020 · Tessellation Controll Shader how to get maximum subdivisions limit? Ask Question Asked 5 years, 2 months ago Modified 5 years, 2 months ago

  5. shader - Problem with Quad-based Tessellation in GLSL …

    Feb 8, 2020 · 0 I am trying to perform quad-based tessellation using GLSL on Unity to be able to render polynomial-based parametric surfaces on a Unity quad. The quad-based tessellation …

  6. Tessellation Speed in terms of interpolated points per second

    Aug 29, 2019 · I want to write a paragraph about the potential speed benefits compared with trivial interpolation on a CPU, but I can't find any resources about how fast tessellation is in terms of …

  7. glsl passing data array from vertex to tessellation control shader

    Sep 15, 2021 · I am trying to pass a vec3 array from vertex shader to tessellation shader. passing just one value works fine, but how to pass an array? Vertex shader #version 430 out vec3 …

  8. Tessellation evaluation shader: vertex duplicates on triangle …

    Aug 25, 2023 · I was very surprised when I ran my tessellation evaluation shader, which only counts the number of vertices through an atomicAdd command. for the following tessellation …

  9. tesselation - enumerate vertices from tessellation evaluation stage ...

    Aug 23, 2023 · Is there any way to enumerate the generated vertices of a tessellation patch (triangles only) inside the tessellation evaluation shader? The tessellation levels will only be …

  10. Why shouldn't I discard faces during Tessellation control stage

    Jan 19, 2023 · My Tessellation Evaluation shader is quite complex and a big performance drop when all faces are calculated. So my idea was to discard faces before executing the …