
What is Tessellation in computer graphics
Feb 9, 2016 · 21 In recent games I have noticed something called Tessellation, Turning the thing ON destroys my frame rate. I have noticed that it when turned on it looks like Anti - Aliasing. …
Why did tessellation come to be a prominent feature?
May 5, 2016 · 6 Tessellation has been touted as one of the major features in newer graphics APIs like DirecX 11, and it is shown as a standalone stage in a modern graphics pipeline. …
Why are tessellation shaders disliked? - Computer Graphics Stack …
Aug 23, 2018 · A bummer about tessellation shaders is that they basically work by sampling discrete sample points (at vertices) so for a better result, you need a denser mesh to start with, …
Tessellation Controll Shader how to get maximum subdivisions limit?
Oct 8, 2020 · Tessellation Controll Shader how to get maximum subdivisions limit? Ask Question Asked 5 years, 2 months ago Modified 5 years, 2 months ago
shader - Problem with Quad-based Tessellation in GLSL …
Feb 8, 2020 · 0 I am trying to perform quad-based tessellation using GLSL on Unity to be able to render polynomial-based parametric surfaces on a Unity quad. The quad-based tessellation …
Tessellation Speed in terms of interpolated points per second
Aug 29, 2019 · I want to write a paragraph about the potential speed benefits compared with trivial interpolation on a CPU, but I can't find any resources about how fast tessellation is in terms of …
glsl passing data array from vertex to tessellation control shader
Sep 15, 2021 · I am trying to pass a vec3 array from vertex shader to tessellation shader. passing just one value works fine, but how to pass an array? Vertex shader #version 430 out vec3 …
Tessellation evaluation shader: vertex duplicates on triangle …
Aug 25, 2023 · I was very surprised when I ran my tessellation evaluation shader, which only counts the number of vertices through an atomicAdd command. for the following tessellation …
tesselation - enumerate vertices from tessellation evaluation stage ...
Aug 23, 2023 · Is there any way to enumerate the generated vertices of a tessellation patch (triangles only) inside the tessellation evaluation shader? The tessellation levels will only be …
Why shouldn't I discard faces during Tessellation control stage
Jan 19, 2023 · My Tessellation Evaluation shader is quite complex and a big performance drop when all faces are calculated. So my idea was to discard faces before executing the …