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Bruce Nesmith, former lead designer at Bethesda, has explained why he thinks the developer’s RPGs aren’t as “meaningful” as Baldur’s Gate 3. In a recent interview with MinnMax, Nesmith ...
It’s not that anybody at Bethesda ever wanted to do it. We just didn’t have a choice, really. - Bruce Nesmith ...
As Bethesda’s biggest hit, there was a chance for the game studio to continue making expansions for the game for years to come. However, as lead designer Bruce Nesmith explains, the studio ...
As former Starfield, Skyrim, Oblivion, and Fallout designer Bruce Nesmith puts it, however, Bethesda's most recent release doesn't have the same advantage as the team's older games.
Courtesy of MachineGames and Bethesda Softworks. In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” ...
In an interview with MinnMax (thanks GamesRadar), former Bethesda employee Bruce Nesmith, who worked on Starfield as senior systems designer, talked about the decision to make Starfield ’s ...
Bethesda’s Bruce Nesmith was one of the lecturers during the VentureBeat-attended Industry Speaker’s Day that took place at the VanCity Theatre on January 21, 2012.
Bruce Nesmith, who worked at Bethesda on everything from Oblivion to Starfield, told VideoGamer that segmentation is an important part of Bethesda game design, and so using zone loading is too.
Bruce Nesmith, who was a quest designer on Fallout 76 and Fallout 3 and 4, as well as lead designer on The Elder Scrolls 5: Skyrim and senior designer on Starfield before leaving Bethesda in 2021 ...
Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly photogenic," which is why he's the face of the whole company these days.
Bruce Nesmith is a guy whose name you may never heard even if you're a big fan of Bethesda's games. He got his start working with famed Dungeons & Dragons publisher TSR on Apple II games, and ...