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With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
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Game Rant on MSNSkyrim’s Lead Designer Reveals How the Game’s AI System Was Designed
A former Bethesda employee reveals interesting details about how The Elder Scrolls 5: Skyrim's Radiant NPC system was designed.
Courtesy of MachineGames and Bethesda Softworks. In an interview with VideoGamer on May 1, 2025, Bruce Nesmith, a key figure behind Oblivion and Skyrim, called loading screens a “necessary evil.” ...
10mon
TheGamer on MSNWhy The Elder Scrolls 6 Has Much More To Prove Than Grand Theft Auto 6
V alve has famously always struggled to count to three. After more than a decade each since their flagship series' most ...
Bruce Nesmith, a senior game designer who worked at the company for nearly 20 years, provided some insight in an interview with VideoGamer.
Nesmith explained that the “drive in gaming, in general, the broad sweep of gaming is to simplify and streamline”, which is a method of development that Bethesda adopted for decades.
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