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Former Bethesda developer Bruce Nesmith has recently revealed that the design of Radiant NPCs in The Elder Scrolls 5: Skyrim ...
Bethesda’s Bruce Nesmith was one of the lecturers during the VentureBeat-attended Industry Speaker’s Day that took place at the VanCity Theatre on January 21, 2012.
Bruce Nesmith, a senior systems designer who worked on Starfield, shared insights on the game's development and suggested the expansive nature of the game might have had its downsides. Microsoft ...
Skyrim 's lead designer Bruce Nesmith has confirmed why the studio did not continue to make any more expansions for its hit RPG. After its launch, Skyrim received three expansions: Dawnguard ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
According to Bethesda veteran Bruce Nesmith, who has since left the company, director Todd Howard only agreed to announce the game so early because fans were coming with "pitchforks and torches ...
Bruce Nesmith is a guy whose name you may never heard even if you're a big fan of Bethesda's games. He got his start working with famed Dungeons & Dragons publisher TSR on Apple II games, and ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
Bruce Nesmith: This is a problem that games that came after Skyrim had. This was the problem that, y'know, Fallout 4, Fallout 76, Starfield had -- because you aren't always in charge of those ...
Former Bethesda designer Bruce Nesmith says Todd Howard is an absolute workhorse who just happens to be "incredibly photogenic," which is why he's the face of the whole company these days.