Abstract: Gaze is fast and intuitive for raycasting, but lacks a way to control depth for input in 3D. We propose HeadDepth to augment gaze with vertical head rotation (pitch) to control depth along ...
Abstract: This work presents Dual-Stick, a novel controller with two sticks connected at the end that innovates a Dual-Ray interaction paradigm to enrich raycasting input in Virtual Reality (VR). Dual ...
Desktop: Mouse click anywhere to capture mouse, then the usual Mouse-move and WASD/QZ keys control 1st person camera. Mousewheel to zoom in and out. O and P keys toggle Orthographic and Perspective ...
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