When Sony's masterpiece The Last of Us Part 1 appeared on the humble PC two years ago, I hoped it would become a watershed moment in the history of console ports. Well, it was, but for all the wrong ...
We're currently stuck in a PC market where RAM acquisition is the main concern, as prices skyrocket due to the ongoing AI boom, with consumers left to pay up or wait patiently for price drops, ...
TL;DR: NVIDIA's Neural Texture Compression (NTC) combined with Microsoft's DirectX Raytracing 1.2 significantly reduces VRAM usage by up to 90%, improving game performance and lowering hardware costs.
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful graphics card is one solution, optimization is also a way to reduce VRAM ...
NVIDIA has officially launched its DLSS Transformer model as part of the 310.3.0 SDK, significantly advancing upscaling while reducing video memory requirements. This new approach directly tackles a ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
Monster Hunter Wilds title update 2 is finally here, and it's hopefully the start of the RPG's much-needed performance improvements on PC. Capcom is using the patch to fix several issues with Wilds' ...